In Development

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This page features various shaders that are in development. Not all of these shaders will necessarily result in a final, released shader. Development of new shaders is currently a low priority, so this page is not updated too often for the moment!

And bear in mind these renders are just from the ongoing testing and development process, so the images are more technical than of artistic value :)

 

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The shader formerly known as TG Glass now has improved reflection for metals, and improved coloured glass. Several variations using this new processing will appear in TG Pack 4. Some early tests are shown below :
 

Metallic

Glassy


TG Glass has always taken a different approach to combining reflection, transmission, and specular highlights, and some improvements and tweaks were made to that  code too.

 

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Some experiments with specular highlights :
 

Specular test01

Specular test02


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For historical reasons, here are some renders from the a method of getting caustic effects from tS.... just because I’m pleased I was able to get it to work! The process is somewhat cumbersome though, so these shaders will not see commercial release.

 

Transmission and Reflection Caustics

Reflection Caustics

 

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SHADERLAB INTRO PAGE