Free Shaders - Page 3

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See the notes on the Free Shaders Intro Page concerning the download and use of these shaders.

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INVISIBLE

Getting an invisible object to cast shadows has always been tricky in trueSpace. This shader can help, making simple objects invisible, and leaving the shadow casting controlled by the transparency shader. Works with all transparency shaders except those that produce coloured shadows (such as Filter and Wrapped Filter).

ShaderLab 1 version : Last Modified 2nd April 2000
ShaderLab 2 version : Last Modified April 2001 (included in ShaderLab 2 distribution)

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IRIDESCENCE

This shader splits the specular highlight into rainbow colours, to give an iridescent effect. This is a highly unusual effect which has hardly ever been seen before and certainly not within trueSpace.

The colours depend on the angle between the view and the shading point, which means that the rainbow effect changes as an object moves or rotates, making it ideal for animations.

Iridescence shader showing the materials in the MLB

This shader is best used as a layered shader, in conjunction with the shaders you will already have available within trueSpace.

ShaderLab 1 version : Last Modified : 28th Jan 2000
ShaderLab 2 version : Last Modified April 2001 (included in SL2 distribution)

IRIDESCENCE2

Iridescence 2 is a modification of the Iridescence shader. This new version allows you to set the 3 colours used for the iridescent effect, and to define the angles at which each colour comes into play. The image shows a standard Caligari Metal sphere at the top for reference, and below are spheres painted with materials which use Iridescence2.

Iridescence2 materials from the MLB.

The 2 leftmost spheres vary the colour and specular tint (“metallic-ness”) of the highlight across the surface of the spheres. The next sphere shows a red plastic where the highlights are brightened at the edges, and the last shows the rainbow effect being constrained to the edges of the sphere. The effects can be made much more pronounced than this, of course, should you want to do so!

ShaderLab 1 version : Last Modified 11th March 2000
ShaderLab 2 version : Last Modified April 2001 (included in ShaderLab 2 distribution)

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MANDELBROT

This simply plots a Mandelbrot using the object’s UV space. Not a lot of use, but a fun demonstration of the sort of thing you can do with ShaderLab!

ShaderLab 1 version : Last Modified 28th Jan 2000
ShaderLab 2 version : Last Modified April 2001 (included in ShaderLab 2 distribution)

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NEBULA

A 2 part shader, colour and transparency. Use it to produce nebula effects when painted on a plane.

ShaderLab 1 version : Last Modified 30th Jan 2000
ShaderLab 2 version : Last Modified April 2001 (included in ShaderLab 2 distribution)

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PARTICLES

This is a shader designed specifically for animation. It’s a transparency shader which does 2 glow effects - a smooth glow which fades from bright at the bottom of an object to invisible further up, and a “particle” transparency where the particles fade in after the smooth glow. The particles move automatically without keyframing, at a speed you can control.

Good for engine exhausts, meteors entering the atmosphere etc.

ShaderLab 1 version : Last Modified 28th Jan 2000
ShaderLab 2 version : Last Modified April 2001 (included in ShaderLab 2 distribution)

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PIXEL NOISE

This shader is designed to do simple starfields, with controls which let you ensure that the stars show up under Scanline or Raycast, or with any degree of Anti-Aliasing, and any resolution (since stars are notorious for disappearing under certain rendering conditions!). Also produces pixellated turbulence, hence the name!

ShaderLab 1 version : Last Modified 28th Jan 2000
ShaderLab 2 version : Last Modified April 2001 (included in ShaderLab 2 distribution)

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PLANET WATER

A simple shader, for use in conjunction with the Axion Planet Shader or similar. It allows you to set ambient, diffuse, shininess and roughness separately for land and water. The shader decides which reflectance settings to use based on the amount of blue in the colour at that point, allowing you to make water shinier than land. It can be seen at work in the previous image of the earth-like planet under TG Glow.

Note that this will also work with any texture maps of an Earth-like world - so long as the water is blue and the land is not, this shader will work!

ShaderLab 1 version : Last Modified 28th Jan 2000
ShaderLab 2 version : Last Modified April 2001 (included in SL2 distribution)

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PLASMA RING PLANE

This shader makes an animated ring-like space explosion, expanding in size without having to keyframe Scale changes to the plane. It also has turbulence, which can be set to appear later in the explosion, to keep the initial blast nice and bright.

ShaderLab 1 version : Last Modified 28th Jan 2000
ShaderLab 2 version : Last Modified April 2001 (included in ShaderLab 2 distribution)

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