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Free Shaders - Page 4 |
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See the notes on the Free Shaders Intro Page concerning the download and use of these shaders. |
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This shader does nothing except reflections. Using it as a layered shader allows you to add reflections to shaders that don’t normally support them (anisotropic, plastic - even matte, if you want!). It also allows for finer control over the strength of reflection than can be obtained using Caligari Phong, Caligari Metal, or Glass.
ShaderLab 1 version : Last Modified 28th Jan 2000 |
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Like Pure Reflection, this does nothing except calculate reflections, only with this shader, it uses Fresnel reflections (that vary in intensity depending on the angle of view). This allows you to add Fresnel reflection effects to shaders that don’t normally support them.
ShaderLab 1 version : N/A |
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ShaderLab 1 version : Last Modified 8th March 2000 |
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A simple 2 part shader, including colour and reflectance, this allows you to create metal with rust patches, amongst many other effects.
ShaderLab 1 version : Last Modified 29th Jan 2000 |
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| The right-hand sphere, using TG Env Map Reflect, shows an accurate reflection of the checkerboard object, without any “blending” of the environment map reflection, which only appears where there is no scene object to reflect. |
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ShaderLab 1 version : N/A
(new to
ShaderLab 2!) |
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ShaderLab 1 version : N/A
(new to
ShaderLab 2!) |
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