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TG Pack 1 is a collection of 5 shaders, some with more than 1 version. The pack also comes with an extensive HTML help file detailing all parameters and including hints for getting the best from the shaders. To back that up, there are also 2 sample scenes, 3 sample MPGs, and material libraries to get you started! Requirements: trueSpace 4.3, trueSpace 5.x, trueSpace6.x, or gameSpace with ShaderLab 2.4 installed. Contents: Purchase Details: Find the purchase details here . |
| (Reflectance shader) This shader allows you to create a “virtual light”, which casts diffuse illumination onto the object. You define the light source within the shader, with control over the light’s type, position, colour, fall-off, and more, making the virtual light more flexible than a trueSpace light in several ways. TG Virtual Light can be used to create a range of effects, which would be time consuming or impossible to set up using trueSpace lighting, such as rim lighting, lighting from a “sky dome”, and a scanning electron microscope effect.
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| When used under radiosity, this shader calculates the virtual lighting
normally, allowing you to add a non-radiosity light to a scene rendered
using radiosity. A big advantage is that this allows diffuse bump mapping
to show up under radiosity, which is normally impossible. |
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![]() Conventional image rendered using radiosity. |
![]() Same image with TG Virtual Light under radiosity. |
Features:
Note : The shader does not calculate shadows from the virtual light.
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| (Colour shader) TG Slope colours an object depending on the steepness of the surface, great for creating landscapes as well as many other effects. The 3 versions - TG Slope Basic, TG Slope Advanced and TG Slope Bands - offer varying levels of ease of use and control, so that you have a solution for every situation and need |
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| (Reflectance Shader)
This shader creates distortions like those seen around flames or hot objects. It uses refraction to create the distortion, which is fully animatable within the shader without the need to record keyframes. The shader is ideal for other distortions, such as underwater turbulence. This shader comes with 2 sample scenes, one of a jet engine test (as
seen on the right) and one of a desert scene. Both are ready to render,
and illustrate how to get the best from the shader, and the resulting
MPGs are also included. |
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To simplify the setting up, a colour version is included to allow fast preview renders and make it easy to adjust the fade points, and direction and speed of the effect. The values from the colour version can then be copied into the reflectance version for the final render! Features:
Click here to view the sample AVI of a jet engine (79Kb).
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Some of the effects from TG Particles2 |
(Transparency Shader)
TG Particles 2 makes it quick and easy to create and render particle-style effects. The effect renders over the surface of an object, using UV, object or world space, and can have the glow and particle effects reversed independently. The noise functions give a fine level of control, and the shader can quickly create effects such as fire, smoke, laser, teleporters (can anyone say Star Trek), and many others! |
Features:
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| (Colour Shader)
TG StarField not only randomly creates stars, but also includes noise in the distribution of stars, so that they are not evenly distributed. A sample material library is included with various settings, showing how to use the shader under different rendering settings and resolutions to account for unwanted 'twinkling' that can occur with anti-aliasing. Although designed for starts, the shader creates other effects and materials,
as shown by a second included material library with materials like office
carpet and fake leather upholstery. |
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Features:
TG Pack 1 is available for immediate download, at a price of only $10!
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