TG Pack 3
 

TG Pack 3 makes multi-pass rendering possible in trueSpace!

Render specular highlights in their own separate pass, create depth of field in post processing, and much more with TG Pack 3. Containing 12 shaders, TG Pack 3 introduces ramps and gradients as found in Lightwave etc, for even greater control and flexibility.

Requirements:

trueSpace 4.3, trueSpace 5.x, trueSpace6.x, or gameSpace with ShaderLab 2.4 installed.

Contents, Background Info:

Contents, Shader Listing:

 

Purchase Details:

Jump straight to the purchase details here.

Mask Distance Shaders

(Reflectance shaders)

Apply effects such as depth cue, depth of field, fog, etc, in post-process! The Mask Distance shaders create image that can act as a z-buffer in the post-processing to allow those effects in post-process, as seen in the title image where the sepia effect varies to full colour with distance.

This removes the need to re-render to adjust effects such as fog, and depth of field, and also allows for new effects. Depth of field can also apply to reflections and transmission / transparency, impossible with the in-built depth of field in trueSpace.

tS DOF on left, post-process DOF on right
Note blurring of objects through transparent areas - see lower render, where the chequered pattern is visible through the foremost sphere. With trueSpace (left), this remains sharp, while the Distance Mask shaders allow it to be blurred (right).

Distance Mask from a TG Panorama Free render
A distance mask render using the TG Panorama Free shader on a landscape object.

The shaders include a straightforward z-buffer (Mask Distance), a z-buffer controlled by a ramp (Mask Distance Ramp), z-buffers that account for reflected or transmitted distances (Mask Distance Ramp Reflection, Mask Distance Ramp Transmission), and a z-buffer dependent on distance from a user defined point or plane in space (Mask Absolute Distance Ramp).
 

 

A surreal pic, using ViewAngle Mask alpha channel in post-process
A surreal landscape using Mask ViewAngle to blend between an ordinary and altered image.

Mask ViewAngle Shaders

(Reflectance shaders)

These shaders generate an image for an alpha channel based on the angle of view, which can create effects such as adding Fresnel in post-process (especially if used with TG MultiPass).

 

TG Distance Transparency(& 2) Ramp

(Reflectance shaders)

Transparency varies with distance from the camera, or from a user defined point or plane. Great for producing animated “cutaways”, for example. The effect is controlled by a ramp
 

TG Slope Ramp Gradient

(Colour shader)

Perfect for texturing landscapes, the shaders use ramps to control the transition points, and gradients to control the colors, making for a truly flexible and powerful landscape texturing system.

TG Slope Ramp Gradient allows for much greater detail than previous TG Slope versions
This shader creates a much more detailed look than with previous landscape shaders. TG Fog 2 Ramp adds color change with distance, and TG Infinite Plane Clouds from TG Pack 2 provides they sky

 

PURCHASE DETAILS

TG Pack 3 costs $10, and is available for purchase and immediate download - click now!

Purchase TG Pack 3 now
Click to purchase TG Pack 3

 

TG PACK 3 SHADER LISTING, PAGE 2

TG PACK 3 BACKGROUND INFO (RAMPS, GRADIENTS and POST-PROCESSING)

COMMERCIAL SHADERS MAIN PAGE