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TG Pack 3 makes multi-pass rendering possible in trueSpace! Render specular highlights in their own separate pass, create depth of field in post processing, and much more with TG Pack 3. Containing 12 shaders, TG Pack 3 introduces ramps and gradients as found in Lightwave etc, for even greater control and flexibility. Requirements: trueSpace 4.3, trueSpace 5.x, trueSpace6.x, or gameSpace with ShaderLab 2.4 installed. Contents, Background Info: Contents, Shader Listing:
Purchase Details: Jump straight to the purchase details
here.
(Reflectance shaders) Apply effects such as depth cue, depth of field, fog, etc, in post-process! The Mask Distance shaders create image that can act as a z-buffer in the post-processing to allow those effects in post-process, as seen in the title image where the sepia effect varies to full colour with distance. This removes the need to re-render to adjust effects such as fog, and depth of field, and also allows for new effects. Depth of field can also apply to reflections and transmission / transparency, impossible with the in-built depth of field in trueSpace. The shaders include a straightforward z-buffer (Mask Distance), a z-buffer
controlled by a ramp (Mask Distance Ramp), z-buffers that account for
reflected or transmitted distances (Mask Distance Ramp Reflection, Mask
Distance Ramp Transmission), and a z-buffer dependent on distance from
a user defined point or plane in space (Mask Absolute Distance Ramp).
TG Distance Transparency(& 2) Ramp (Reflectance shaders) Transparency varies with distance from the camera, or from a user defined
point or plane. Great for producing animated “cutaways”, for example.
The effect is controlled by a ramp
(Colour shader) Perfect for texturing landscapes, the shaders use ramps to control the transition points, and gradients to control the colors, making for a truly flexible and powerful landscape texturing system.
TG Pack 3 costs $10, and is available for purchase and immediate download - click now!
TG PACK 3 SHADER LISTING, PAGE 2 TG PACK 3 BACKGROUND INFO (RAMPS, GRADIENTS and POST-PROCESSING) |