TG PACK 3 SHADER LISTING, PAGE 2
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(Reflectance shaders)
For working with animations, a “control image” can be used as an external flag so you can render the entire animation, alter the control image, and render again, get the different channels you require on each pass without any need to edit or alter the trueSpace scene. TG MultiPass is a basic version of the shader, while TG MultiPass 2 includes some extra processing which will allow one TG MultiPass object to reflect another (the reflection will render with ALL channels, while a direct view will render only the required channel).
(Reflectance shader) Using an object as a “photographic plate”, this allows "perspectiveless" camera renders to be made, giving the same properties as the native orthagonal views (ie, the top, bottom, left, right etc views), except from a camera in the scene. Such renders are useful for architectural visualisation. Using the TG Distance Mask shaders too, it's possible to have depth of
field, depth cue, etc, applied to these renders.
(Reflectance shader, for use as a layered shader) A simple shader, triggered by an external control image. In the “off”
position, the material renders normally; in the “on” position, the shader
makes the object pure white, so that it can be easily masked out in post-process.
Using an external control allows the mask renders to be produced without
any need to repaint or otherwise edit the tS scene.
TG Pack 3 costs $10, and is available for purchase and immediate download - click now!
TG PACK 3 SHADER LISTING, PAGE 1 TG PACK 3 BACKGROUND INFO (RAMPS, GRADIENTS and POST-PROCESSING) |